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Augmented, Virtual and Mixed Reality

Wearable Technology Insights
Apr 7, 2020
AR, VR, MR, What Can Be Improved?

AR, VR, MR, What Can Be Improved?

This article discusses a variety of issues currently seen in AR/VR/MR, which the coming decade hopes to resolve.
Wearable Technology Insights
Mar 25, 2020
Virtual Reality: To Be or Not to Be?

Virtual Reality: To Be or Not to Be?

XR is a term which has become more prominent in the last few years. It encapsulates virtual, augmented, and mixed reality topics. The definition of each of these has become saturated in the past decade, with companies using their own definitions for each to describe their products.
Wearable Technology Insights
Mar 10, 2020
Augmented and Mixed Reality: What is it, and Where is it Going?

Augmented and Mixed Reality: What is it, and Where is it Going?

XR is a term that has become more prominent in the last few years. It encapsulates virtual, augmented, and mixed reality topics. This article discusses AR (augmented reality) and MR (mixed reality) in more detail.
Wearable Technology Insights
Mar 29, 2018
Haptics in Ready Player One: an analysis of fact and fiction

Haptics in Ready Player One: an analysis of fact and fiction

As Ready Player One is released in cinemas around the world, IDTechEx are also releasing their latest market research report after four years covering the haptics industry.
Wearable Technology Insights
Jun 9, 2017
The Evangelists and Pragmatists in the race to augment the world

The Evangelists and Pragmatists in the race to augment the world

At the Augmented World Expo (AWE) 2017 last week IDTechEx analyst James Hayward began to subconsciously position each company and individual that he spoke to on a scale between two extremes, as explained in this article.
IDTechEx Research Subscribers
Updates from CES 2017

Updates from CES 2017

A team of IDTechEx analysts attended CES 2017 in the first week of January. Our aim was to cover all of the latest updates and trends in each of the topics that we cover. In this exclusive premium article, we report our observations in the VR, AR/MR, smartwatch & fitness tracker, sensors, air quality monitoring, displays and haptics spaces.
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