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Augmented, Virtual and Mixed Reality

Making the Metaverse: Hardware Hurdles, Discussed by IDTechEx

Making the Metaverse: Hardware Hurdles, Discussed by IDTechEx

Wearable Technology Insights
Nov 23, 2021
FDA Authorizes Virtual Reality System for Chronic Pain Reduction

FDA Authorizes Virtual Reality System for Chronic Pain Reduction

The US Food and Drug Administration has authorized marketing of EaseVRx, a prescription-use immersive virtual reality system that uses cognitive behavioral therapy and other behavioral methods to help with pain reduction in patients 18 years of age and older with diagnosed chronic lower back pain.
Wearable Technology Insights
Nov 23, 2021
New Device Modulates Visible Light:  Smallest Footprint, Lowest Power

New Device Modulates Visible Light: Smallest Footprint, Lowest Power

Over the past several decades, researchers have moved from using electric currents to manipulating light waves in the near-infrared range for telecommunications applications such as high-speed 5G networks, biosensors on a chip, and driverless cars.
IDTechEx Research Subscribers
Event summary: DSCC AR/VR Display Forum November 2021

Event summary: DSCC AR/VR Display Forum November 2021

The DSCC AR/VR Display Forum was held online from November 3rd to November 4th 2021. The event focussed mainly on parts manufacturers for augmented, mixed and virtual reality devices, although one headset manufacturer presented. Most of the discussion was around various competing display technologies, but significant time was devoted to waveguides.
Wearable Technology Insights
Sep 20, 2021
Xiaomi Unveils Smart Glasses

Xiaomi Unveils Smart Glasses

Xiaomi Smart Glasses is capable of combining imaging system and sensors into a subtle, ordinary glasses design through MicroLED optical waveguide technology. Weighing a mere 51g, Xiaomi Smart Glasses is able to display messages and notifications, make calls, navigate, capture photos, and translate text right before your eyes.
Wearable Technology Insights
Apr 1, 2021
Microsoft Wins Contract to Supply US Army with Headsets

Microsoft Wins Contract to Supply US Army with Headsets

The United States Army announced that it will work with Microsoft on the production phase of the Integrated Visual Augmentation System program as it moves from rapid prototyping to production and rapid fielding.
Wearable Technology Insights
Jan 15, 2021
Industrial Smart Safety Glasses Proof of Concept

Industrial Smart Safety Glasses Proof of Concept

Harvest Technology Group Limited has entered into an agreement with Iristick NV to commence proof of concept trials for integration of the Infinity Nodestream and Wearwolf technology into Iristick's industrial smart glasses.
Wearable Technology Insights
Jan 12, 2021
AR/VR/MR: The Critical Technology of the Next Decade

AR/VR/MR: The Critical Technology of the Next Decade

By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30Bn. With COVID-19 limiting physical interaction, virtual communication and interaction will be the norm for many years to come.
Wearable Technology Insights
Jan 4, 2021
Immersive Virtual Reality Boosts Spinal Cord Stimulation for Pain

Immersive Virtual Reality Boosts Spinal Cord Stimulation for Pain

For patients receiving spinal cord stimulation for chronic pain, integration with an immersive virtual reality system - allowing patients to see as well as feel the effects of electrical stimulation on a virtual image of their own body - can enhance the pain-relieving effectiveness of spinal cord stimulation.
Wearable Technology Insights
Nov 2, 2020
OLED Display Could Feature More Than 10,000 Pixels per Inch

OLED Display Could Feature More Than 10,000 Pixels per Inch

By expanding on existing designs for electrodes of ultra-thin solar panels, researchers and collaborators have developed a new architecture for OLED - organic light-emitting diode - displays that could enable televisions, smartphones and virtual or augmented reality devices with resolutions of up to 10,000 pixels per inch
Wearable Technology Insights
Nov 23, 2021
FDA Authorizes Virtual Reality System for Chronic Pain Reduction

FDA Authorizes Virtual Reality System for Chronic Pain Reduction

The US Food and Drug Administration has authorized marketing of EaseVRx, a prescription-use immersive virtual reality system that uses cognitive behavioral therapy and other behavioral methods to help with pain reduction in patients 18 years of age and older with diagnosed chronic lower back pain.
IDTechEx Research Subscribers
Event summary: DSCC AR/VR Display Forum November 2021

Event summary: DSCC AR/VR Display Forum November 2021

The DSCC AR/VR Display Forum was held online from November 3rd to November 4th 2021. The event focussed mainly on parts manufacturers for augmented, mixed and virtual reality devices, although one headset manufacturer presented. Most of the discussion was around various competing display technologies, but significant time was devoted to waveguides.
Wearable Technology Insights
Apr 1, 2021
Microsoft Wins Contract to Supply US Army with Headsets

Microsoft Wins Contract to Supply US Army with Headsets

The United States Army announced that it will work with Microsoft on the production phase of the Integrated Visual Augmentation System program as it moves from rapid prototyping to production and rapid fielding.
Wearable Technology Insights
Jan 12, 2021
AR/VR/MR: The Critical Technology of the Next Decade

AR/VR/MR: The Critical Technology of the Next Decade

By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30Bn. With COVID-19 limiting physical interaction, virtual communication and interaction will be the norm for many years to come.
Wearable Technology Insights
Nov 2, 2020
OLED Display Could Feature More Than 10,000 Pixels per Inch

OLED Display Could Feature More Than 10,000 Pixels per Inch

By expanding on existing designs for electrodes of ultra-thin solar panels, researchers and collaborators have developed a new architecture for OLED - organic light-emitting diode - displays that could enable televisions, smartphones and virtual or augmented reality devices with resolutions of up to 10,000 pixels per inch
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